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Design Journal 1
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Devlog
Dev log 13
November 17, 2023
by
Feisty
This week we started board games which is super dope. I went on and designed a cave mining game which had a cave durability meter as the game over sign, and loads of ores and combos of ores like sushi...
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Dev log 12
November 14, 2023
by
Feisty
It's been a few weeks since I've posted anything but we have been up to quite a bit. We played Disney theme park ride inspired games in class today, learning about critical and fundamental game design...
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dev log 3
September 08, 2023
by
Feisty
The player experience was a big part of the developments we made to up the river this week in class. We added as Macklin and shap said, purpose and interaction to our game. We introduced a nerf gun an...
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