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Design Journal 1

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Devlog

  • Dev log 13
    November 17, 2023 by Feisty
    This week we started board games which is super dope. I went on and designed a cave mining game which had a cave durability meter as the game over sign, and loads of ores and combos of ores like sushi... Continue reading
  • Dev log 12
    November 14, 2023 by Feisty
    It's been a few weeks since I've posted anything but we have been up to quite a bit. We played Disney theme park ride inspired games in class today, learning about critical and fundamental game design... Continue reading
  • dev log 3
    September 08, 2023 by Feisty
    The player experience was a big part of the developments we made to up the river this week in class. We added as Macklin and shap said, purpose and interaction to our game. We introduced a nerf gun an... Continue reading
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